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Players are discovering new ways to monetize, whether by building original game worlds, selling in-game goods on the blockchain, or engaging new streamer tools.
Shopatainment will change not just how we buy and sell, but how we unwind. In the future, we will binge-watch stores, not shows.
What if there's a better, more modern way to design for communities of all kinds? Nadia Eghbal offers the latest research and insights from her new book.
In 2008, WIRED editor Kevin Kelly wrote that creators only needed to earn "1,000 True Fans"—at $100 per fan, per year—to make a living. I propose an update.
On-demand marketplaces in the “Uber for X” era established turnkey ways for people to make money. Workers could easily monetize their time in specific, narrow services, which became the basis of the Passion Economy.